Files for keyboard and mouse settings

Overview: keyboard and mouse settings

Clicking a button in the emulation window can trigger diverse functions: a character is copied into an input field, another field is activated automatically, or a corresponding key code is transmitted to the host system.
Similar settings apply for using the mouse in the emulation window.

The keyboard and mouse settings can be customized as required.

The structure of the settings file is described here for your reference. However, we recommend that you always make changes using the keyboard editor:

Keyboard settings: lwk.userkeys

The files for keyboard settings define the associative array lwk.userkeys that assigns an action to each key.
Example:

Note:

Mouse actions: lwk.userkeys

The associative array lwk.userkeys in the keyboard files is also used to assign the required actions to mouse events. The entries correspond to those of the keyboard settings, but instead of the name of the computer key, the name of mouse events are displayed.

Example: